Showing posts with label kali. Show all posts
Showing posts with label kali. Show all posts
Java Kali Code - Written Long Ago this Program Created a Kaleidoscope... but JAVA Changed the Language and all Old Programs fail to Run Now...
SOMEDAY... I Ought to Re Compile this Code and FIX the Errors & Make the Program Work Again... But I Kinda Doubt that will ever happen...
/**tds(number).java by gregvan
code for embedding in webpage.... <applet code="tds(number).class" height=500 width=750> </applet> **/ import java.applet.*; import java.awt.*; //~~~~~~make sure this name is exactly the same as filename~~~~~ public class tds29 extends Applet implements Runnable { int spin; int tiny=1; int tim=1; int timFact=1; int joe=10; int joeFact=1; int sd=1; int sdFact=1; int god; int godFact=1; int mod; int god1; int mod1; int modFact=1; int q=2; int xx,yy; int rr,gg,bb;//color variables int bw;//black and white int bwq=1; int rq=1; // color up-down factors int gq=1; int bq=1; int w,ww; int wwf=1; int wf=1; int cx; //center of screen x int cy; //center of screen y Thread myRunner; Image buffer; Dimension appletSize; Graphics bufferGraphics; public void init() { setBackground(Color.black); appletSize = this.getSize(); buffer = this.createImage(appletSize.width, appletSize.height); bufferGraphics = buffer.getGraphics(); cx=appletSize.width/2; cy=appletSize.height/2; } public void start() { if (myRunner == null) { myRunner = new Thread(this); myRunner.start(); } } public void run() { Thread executingThread; executingThread = Thread.currentThread(); while (myRunner == executingThread) { //new random numbers to start animation //random starting colors rr=(int)(Math.random() *255); gg=(int)(Math.random() *255); bb=(int)(Math.random() *255); bw=(int)(Math.random() *255); xx=gg-128; yy=rr-128; w=(int)(Math.random() *8); ww=(int)(Math.random() *13); repaint(); try {Thread.sleep(1000);} catch(InterruptedException e) {} while (myRunner != null) { repaint(); try {Thread.sleep(100); } catch (InterruptedException e) {} } } } //~~~~~~~~drawing squares stuff~~~~~~~~~~~~~~~ public void drawSquares1(int cx,int cy,int xx,int yy,int q) { bufferGraphics.fillRect(cx-xx-q,cy-yy-q,q+q,q+q); bufferGraphics.fillRect(cx+xx-q,cy+yy-q,q+q,q+q); bufferGraphics.fillRect(cx-yy-q,cy+xx-q,q+q,q+q); bufferGraphics.fillRect(cx+yy-q,cy-xx-q,q+q,q+q); bufferGraphics.fillRect(cx-xx+yy-q,cy-xx-yy-q,q+q,q+q); bufferGraphics.fillRect(cx+xx+yy-q,cy-xx+yy-q,q+q,q+q); bufferGraphics.fillRect(cx+xx-yy-q,cy+xx+yy-q,q+q,q+q); bufferGraphics.fillRect(cx-xx-yy-q,cy+xx-yy-q,q+q,q+q); } public void drawSquares2(int cx,int cy,int xx,int yy,int q) { q=q+1; bufferGraphics.drawRect(cx-xx-q,cy-yy-q,q+q,q+q); bufferGraphics.drawRect(cx+xx-q,cy+yy-q,q+q,q+q); bufferGraphics.drawRect(cx-yy-q,cy+xx-q,q+q,q+q); bufferGraphics.drawRect(cx+yy-q,cy-xx-q,q+q,q+q); bufferGraphics.drawRect(cx-xx+yy-q,cy-xx-yy-q,q+q,q+q); bufferGraphics.drawRect(cx+xx+yy-q,cy-xx+yy-q,q+q,q+q); bufferGraphics.drawRect(cx+xx-yy-q,cy+xx+yy-q,q+q,q+q); bufferGraphics.drawRect(cx-xx-yy-q,cy+xx-yy-q,q+q,q+q); if(gg<bb){ bufferGraphics.drawLine(cx-xx,cy-yy,cx-yy,cy+xx); bufferGraphics.drawLine(cx-xx,cy-yy,cx+yy,cy-xx); bufferGraphics.drawLine(cx+xx,cy+yy,cx-yy,cy+xx); bufferGraphics.drawLine(cx+xx,cy+yy,cx+yy,cy-xx); } if(bw>rr){ bufferGraphics.drawLine(cx-xx,cy-yy,cx,cy); bufferGraphics.drawLine(cx+xx,cy+yy,cx,cy); bufferGraphics.drawLine(cx-yy,cy+xx,cx,cy); bufferGraphics.drawLine(cx+yy,cy-xx,cx,cy); bufferGraphics.drawLine(cx-xx+yy,cy-xx-yy,cx,cy); bufferGraphics.drawLine(cx+xx+yy,cy-xx+yy,cx,cy); bufferGraphics.drawLine(cx+xx-yy,cy+xx+yy,cx,cy); bufferGraphics.drawLine(cx-xx-yy,cy+xx-yy,cx,cy); } q=q-1; } //~~~end of drawing squares stuff~~~~~~~~~~~~~~~ // make sure the animation really stops when exiting webpage public void stop() { if (myRunner != null) { myRunner = null; } } //used to prevent blinking graphics.... public void update(Graphics g) {paint(g);} public void paint(Graphics g) { mod=mod+modFact; if(mod>9){modFact=-1;} if(mod<-9){modFact=1;} //~~~~~~~tim is inside god~~~~~~~~ god=god+godFact; if(god>12){godFact=-1;} if(god<-12){godFact=1; tim=tim+timFact; if (tim>5){timFact=-1;} if(tim<2){timFact=1;} }//end of god //-----------size of squares--------- sd=sd+sdFact; if (sd > 12){sdFact=-1;} if(sd<3){sdFact=1;} tiny=tiny+1; if(tiny>rr){tiny=-(rr+rr);} joe=joe+joeFact; if(joe>12){joeFact=-1;} if(joe<3){joeFact=1;} spin=spin+1; if(spin>20){ spin=1; for (int i3=0; i3<gg;i3++){ mod1=mod1+1; if(mod1>10){mod1=-10;} god1=god1+1; if(god1>9){god1=-9;} }} //----------------------------------for loop-------------------------------- //for loop to paint many images before sleeping .1 second for (int i=0;i<3;i++) { //color changer up counters if(god>mod){ rr=rr+1; if(rr>255){rr=1;} gg=gg+2; if(gg>255){gg=1;} bb=bb+3; if(bb>255){bb=1;} bw=bw+4; if(bw>255){bw=1;} } if(god<=mod){ rr=rr+rq; if(rr>252){rq=-1;} if(rr<3){rq=1;} gg=gg+gq; if(gg>251){gq=-1;} if(gg<4){gq=1;} bb=bb+bq; if(bb>250){bq=-1;} if(bb<5){bq=1;} bw=bw+bwq; if(bw>249){bwq=-1;} if(bw<6){bwq=1;} } //-------------------position xx,yy---------------- w=w+wf; if (w>12+mod){wf=-1;} if (w<-(11+mod)){wf=1;} ww=ww+wwf; if(ww>11+god){wwf=-1;} if(ww<-(12+god)){wwf=1;} if(tiny<=0 && tiny>-rr){ xx=xx+w; yy=yy+ww; } if(tiny>0){ xx=xx+mod; yy=yy+god;} if(tiny<=-rr){ xx=xx+mod1; yy=yy+god1;} //~~~~~~~~~~check to see if off screen~~~~~~~~ if(xx>cx+100){xx=0; yy=0;} if(yy>cx+100){yy=0; xx=0;} if(xx<-(cx+100)){xx=0; yy=0;} if(yy<-(cx+100)){yy=0; xx=0;} //-----------for loop ii-------------- if(tiny<0){ joe=joe+joeFact; if(joe>12){joeFact=-1;} if(joe<3){joeFact=1;} } //for loop to paint many images for (int ii=-(joe*tim);ii<((joe*tim)+1);ii=ii+joe) { q=sd; if (tiny>0){q=5;} if(tiny<=-rr){q=mod1+10;} xx=xx+ii; if(tiny>=-rr){yy=yy-ii-ii;} if(tiny<-rr){yy=yy+ii;} //apply the new numbers for stars Color wNew = new Color(rr, gg, bb); bufferGraphics.setColor(wNew); //~~~~~call subroutine~~~~~~~~ drawSquares1(cx,cy,xx,yy,q); //~~~~~~~~~~~~~~~~~~`~ //apply the new numbers for stars Color waxNew = new Color(256-rr, 256-gg, bb); bufferGraphics.setColor(waxNew); //~~~~call subroutine~~~~~~~~~~ drawSquares2(cx,cy,xx,yy,q); //~~~~~~~~~~~~~~~~~`~ //~~~~~~~~~other set of squares~~~~~~~~~~ //apply the new numbers for black erase Color zNew = new Color(bw,bw,bw); bufferGraphics.setColor(zNew); //~~~~~~~~~calculate difference~~~~~~~~~~~ xx=xx+25; yy=yy+25; //~~~~call subroutine~~~~~~ drawSquares1(cx,cy,xx,yy,q); //~~~~~~~~~~~~~~~~`~ //apply the new numbers for squares Color zapNew = new Color(bw,rr,256-bb); bufferGraphics.setColor(zapNew); //~~~call subroutine~~~~~~~~~ drawSquares2(cx,cy,xx,yy,q); //~~~~~~~~~~~~~~~~`~ xx=xx-25; yy=yy-25; //~~~~~~~~~~~~~~~~`~ if(xx>yy){ //apply the new numbers for black erase Color zapBNew = new Color(gg,bw,bw); bufferGraphics.setColor(zapBNew); } //~~~~~~~~~~~~~~~~`~ if(xx<=yy){ //apply the new numbers for black erase Color zapCNew = new Color(0,0,0); bufferGraphics.setColor(zapCNew); } xx=xx+100; yy=yy+100; //~~~call subroutine~~~~~~~~~ drawSquares1(cx,cy,xx,yy,q); //~~~~~~~~~~~~~~~~`~ yy=yy-100; xx=xx-100; xx=xx+200; yy=yy+200; //~~~call subroutine~~~~~~~~~ drawSquares1(cx,cy,xx,yy,q); //~~~~~~~~~~~~~~~~`~ yy=yy-200; xx=xx-200; xx=xx-125; yy=yy-125; //~~~call subroutine~~~~~~~~~ drawSquares1(cx,cy,xx,yy,q); //~~~~~~~~~~~~~~~~`~ yy=yy+125; xx=xx+125; xx=xx-225; yy=yy-225; //~~~call subroutine~~~~~~~~~ drawSquares1(cx,cy,xx,yy,q); //~~~~~~~~~~~~~~~~`~ yy=yy+225; xx=xx+225; xx=xx-ii; if(tiny>=-rr){yy=yy+ii+ii;} if(tiny<-rr){yy=yy-ii;} }//end of for ii loop }//end of for loop i // move the entire buffer onto the display screen and change // pixels that are a different color... g.drawImage(buffer, 0, 0, this); } } // end of the program...
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